• Solo D10
  • Buddy D8
  • Team D6


  • Pacifist
  • Prime Directive
  • Practical

Rock Whisperer

  • Transmutation D12
  • SFX: Area Attack: Add a D6 and keep an additional effect die for each additional target.
  • SFX: Immunity: Spend 1PP to ignore stress, trauma or complications from non organic attacks.
  • Limit: Conscious Activation: If stressed out, asleep, or unconscious, shutdown ROCK WHISPERER power set. Recover ROCK WHISPERER power set when stress is recovered or you awake. If mental trauma is taken, shutdown ROCKER WHISPERER power set until trauma is recovered.

Mind over Matter

  • Telepathy D10
  • Psychic power D8
  • SFX: Afflict: Add a D6 and step up your effect die by +1 when inflicting ILLUSTION complication on a target.
  • Limit: Exhaustion: Shutdown MIND OVER MATTER power set to gain 1PP. Recover power by activating an opportunity or during a Transition Scene.


  • Covert D10
  • Medical D10
  • Psych D8
  • Science D10
  • Tech D8


  • Adaptability is essential.
  • Belogingin is useless.
  • Bravery is stupid.
  • Peace is marvelous and a pipe dream.
  • Power is an illusion.
  • Sacrifice…see bravery.


  • Harbinger is handy.
  • Wildfire is
  • Searph’s are misguided.
  • Charisma is
  • Sherlock is noble.
  • Dragons kept order.
  • Watson is
  • Raiden is
  • Fang is
  • Jason


Absolute Power... kirezemog kirezemog