• Affiliation*
  • Solo D6
  • Buddy D8
  • Team D10


  • Authoritative
  • Quick thinking
  • The shadows are where we thrive.


  • Speed D12
  • Air Control D8
  • Durability D8
  • Reflexes D12
  • Intangibility D10
  • Stamina D10
  • Attack D6
  • SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.
  • SFX: Unimaginable Speed. Step up or double any HARBINGER power for one action. If the action fails, add a die to doom pool equal to the normal rating of
    your power die.
  • SFX: Multi-Power. Use two or more HARBINGER powers in a single dice pool at -1 step for each additional power.
  • SFX: Missed Me. Spend 1 PP to reroll when using any HARBINGER power.
  • Limit: Exhaustion. Shutdown any HARBINGER power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.


  • Durability D10
  • Limit: Mycroft body. Mycroft heals Physical stress the same others heal Trauma. He cannot heal Trauma. He gains a PP once a day as long as he has stress or trauma.
  • Limit: Rebirth. If Mycroft has trauma, he can choose to die. If he does, he will be reborn.


  • Acrobatic D8
  • Covert D10


Absolute Power... kirezemog kirezemog